Showing posts with label concept art. Show all posts
Showing posts with label concept art. Show all posts

Thursday, January 28, 2010

Squirrel Mage Inks

squirrel mage
I've been getting back into traditional inking- both with a brush and nib- and have been really enjoying the process and results. For a while now, whenever I've done black and white line art, I've done it digitally with the Wacom tablet and Photoshop, as is the case with most of my illustration work. But since this was a personal piece, I thought it was a good opportunity to break out the ink.


9" x 12" (22.9cm x 30.5cm)
ink and brush on bristol board
$20 plus $3.00 shipping and handling in the US
email me for International shipping rates or other inquiries.


Monday, November 2, 2009

Steampunk Sketch

steampunk sketch
This is a sketch of a steampunk time portal or time machine. It would have been nice to have posted this last week since it was steampunk month over at tor.com.

Wednesday, June 3, 2009

Swamp Spider Lady Designs

spider lady character design
These are a couple of silhouette sketches done for a new RPG commission. Here I was trying out one possible design. Since I'm going with a different design for the final art, I think it's probably ok to post these.

Sunday, May 24, 2009

The Usual Suspects

silhouette character design
Here is my entry for the next Concept Tuesday art challenge at ArtOrder. The task: to design four characters- Defender, Striker, Controller, and Leader using silhouette only.

From ArtOrder:

In our imaginary game, we have 4 playable races - adopted from the four D&D® "character roles":

Defender - Defenders have the highest defenses in the game and good close-up offense. They are the party's front line conbatants: wherever they are standing, that's where the action is. Defenders have abilities and powers that make it difficult for enemies to move past them or to ignore them in battle.

Striker - Strikers specialize in dealing high amounts of damage to a single target at a time. They have the most concentrated offense of any character in the game. Strikers rely on superior mobility, trickery or magic to move around tough foes and single out the enemy they want to attack.

Controller - Controllers deal with large numbers of enemies at the same time. They favor offense over defense, using powers that deal damage to multiple foes at once, as well as subtler powers that weaken, confuse, or delay their foes.

Leader - Leaders inspire, heal, and aid the other characters. Leaders have good defenses, but their strength lies in powers that protect their companions and target specific foes for the party to concentrate on.

Tuesday, May 19, 2009

Gnome Silhouettes

character design
character design
These were initial designs for a Concept Tuesday art challenge at ArtOrder. The idea is to start with silhouettes to arrive at an overall definitive design that clearly distinguishes one character from the other. The large character is an ancient, primative ancestor of the smaller, trimmer gnome.