Sunday, May 24, 2009
Here is my entry for the next Concept Tuesday art challenge at ArtOrder. The task: to design four characters- Defender, Striker, Controller, and Leader using silhouette only.
In our imaginary game, we have 4 playable races - adopted from the four D&D® "character roles":
Defender - Defenders have the highest defenses in the game and good close-up offense. They are the party's front line conbatants: wherever they are standing, that's where the action is. Defenders have abilities and powers that make it difficult for enemies to move past them or to ignore them in battle.
Striker - Strikers specialize in dealing high amounts of damage to a single target at a time. They have the most concentrated offense of any character in the game. Strikers rely on superior mobility, trickery or magic to move around tough foes and single out the enemy they want to attack.
Controller - Controllers deal with large numbers of enemies at the same time. They favor offense over defense, using powers that deal damage to multiple foes at once, as well as subtler powers that weaken, confuse, or delay their foes.
Leader - Leaders inspire, heal, and aid the other characters. Leaders have good defenses, but their strength lies in powers that protect their companions and target specific foes for the party to concentrate on.
Friday, May 22, 2009
Here is recent artwork for Rite Publishing that illustrates what is called the armor of shadow. It was commissioned for Jade Oath, a patronage project. The patronage model of creation allows the patrons to commission a product that they are interested in as well as giving them input into the game design and artwork.
Want to learn more about Rite Publishing? Read on...
- Atomic Array: Rite Publishing (Atomic Array 023)
- Jade Oath Preview: The Demon Hunter
- Game Cryer: A Witch's Choice Review
- Emerson's Bookshelf: My Evolving Experience with Rite
- Stungeon Studios: Jade Oath Artwork
- Apathy Blogs: Pride and Patronage
Drop by Rite Publishing and become a patron today!
Tuesday, May 19, 2009
These were initial designs for a Concept Tuesday art challenge at ArtOrder. The idea is to start with silhouettes to arrive at an overall definitive design that clearly distinguishes one character from the other. The large character is an ancient, primative ancestor of the smaller, trimmer gnome.